![]() ![]() The place in the node graph where you want to assign child locations to a level-of-detail range.Īdd numbered input ports (input1, input2) by adding inputs in the node's parameters. Each node input that requires an LOD range must be added as an additional input using the inputs > Add > Add Input menu option. When used with pageRegExFind, finds and replaces the name with the name specified by pageRegExReplace.When pointed at a location, the children are assigned a level of detail (LOD) range for each node input. When used with nameRegExFind, finds and replaces the name with the name specified by nameRegExReplace.įinds and deletes the name specified in pagePrefix field. Specifies the name's prefix for the exposed parameter.Īllows you to organize the shading node's exposed parameters in groups in the NetworkMaterial node's Material Interface.įinds and deletes the name specified in namePrefix field. Once you've added a shader, the shader's parameters are populated under the Parameter group. Use the file browser or your studio's asset The parameters for each shader in the dropdown list are not included, as they are renderer-specific. Selects the available shader from the dropdown list. This must be unique among all upstream nodes connected into a single NetworkMaterial node. For more information on some of the other parameters you may encounter, please refer to the documentation that ships with Arnold.ĭetermines the attribute identifier for this shader node beneath the 'material' attribute. ![]() As such, only renderer-agnostic parameters are listed. ![]() Note:The parameters that are available for this node are dependent on which version of Arnold you are using. The last shading node in the shading network needs to be connected to a NetworkMaterial node in order to be connected to the 3D node graph and assigned to objects in the scene. The ArnoldShadingNode allows you to select an Arnold-specific shader to build complex shading networks. ![]()
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